# lamovidademanuelsalazar.co

# Best Craps Roll In History

Atlantic City (and Borgata) are known for their dice action. I will go out on a limb to say that the best craps games in the United States are still in Atlantic City, with Borgata being perhaps one of the best places to play dice. Craps is one of the games that are considered as traditional for casinos, no matter if it comes to playing at a regular brick-and-mortar casino or accessing a web-based one. This is a dice game over which players place their wagers on the probable outcome of the roll or a series of rolls. Players could also wager on a pair of dice.

**No Roll**

Every craps player knows what the stickman does. He gives the dice to the shooter and calls the roll after the shot. Sounds pretty easy right? As long as the stickman can correctly add two numbers with a value of six or less the game is on. There are times where the stickman must make a decision that affects the game. These decisions have rules that the stickman must follow to remove any prejudice from the equation. Let’s take a look at some of these situations.

One or both dice bounce into the chip rail and remain in full view of the stickman. No roll is called and the dice return directly to the game.

One or both dice bounce over the chip rail and out of sight of the stickman. No roll die down is called and the dice are retrieved and delivered to the boxman for inspection before they can be returned to the game.

One or both dice come to rest on top of the chip bank in front of the boxman. No roll is called and the dice are returned directly to the game.

One or both dice land in the dice bowl in front of the stickman. No roll is called and the dice can be returned directly to the game.

When one or both dice land on top of the puck or any cheques that are in play the stickman will call the total as the dice are in play and a legal roll has been recorded.

One or both dice land on the table and the come to rest on an edge, leaning against the side of the table, a stack of chips or chip, the puck, the bowl, or some other obstruction. This situation is called a 'cocked' die. There are a couple of different calls that can take place in this situation. The face of the die that is most opposite the obstruction should be the called. This rule is sometimes stated as 'if the obstruction is removed 'and the die would be allowed to fall, that upward face would be the call.

When the stickman is confronted by a cocked die they will make the call and wait a moment before moving the die. If a player questions the call a supervisor will be called to call the total. The supervisor will make the call or they can ask for assistance from surveillance to see which side of the die is shown to be facing upward from an overhead view. Involving surveillance is a rare occurrence but can be done. When there is a question about the call the stickman will not move the dice until instructed by the supervisor to do so.

Let’s review these situations. When a die lands on top of the chip bank, in the dice bowl or in the rail and remains in full view of the stickman 'no roll' is called and the dice are returned directly to the game. When the dice leave the table and the view of the stickman the call is 'no roll, die down' and the offending die or dice must be inspected by a supervisor before being reintroduced to the game. When a die or dice come to rest on cheques, the puck or are cocked, a call is made and the game continues.

There is one extremely rare situation that can happen that we haven’t covered yet. Many of you will never see this strange occurrence even if you continue to play for many years because it is so rare that even most dealers have never seen it. The dice can and sometimes do land on top of one another. Yep, I’ve seen this happen TWICE! Look at the rules that I have laid out for you in the previous paragraphs and see if you can determine which rule this should be governed by.

Everyone is correct! Huh? No matter what you answered you will be correct depending on which casino you are playing in. This situation is usually decided by a preset company policy and can be called 'no roll' or the top die can be lifted off of the other die and a total called. As I said I have seen it twice and once it was called no roll and the in the other instance the top die was lifted off and a total was called. Neither instance would have been a seven out so neither could have been a disaster.

The 'no roll' is part of the game. Now you know what procedure will be used when you witness a 'no roll' call.

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**Dyvan13**

So, I have here some results from my DI experiments. I can't figure out how to upload a screenshot of my spreadsheet so I will just type them out. First off, let me describe the table I was using. I purchased one of these mini crap table sections ala amazon here. /Practice-Craps-Table/dp/B00NZ65S5S/ref=sr_1_4?ie=UTF8&qid=1464396443&sr=8-4&keywords=craps+table $130 is kind of expensive for what is essentially rubber and felt glued to some wood, but it is the best I could do. The table is very hard, which is good. You want the dice to deposit as much energy as they can on that initial bounce before they touch the back wall.

So, let's talk about the Come Out rolls. 279 total rolls have been executed, using a seven-set. Here are the stats:

SEVEN 51

ELEVEN 19

TWO 5

THREE 18

TWELVE 9

FOUR 20

FIVE 24

SIX 40

EIGHT 39

NINE 33

TEN 21

SRR: 5.470 (The math states 6.00 is the probability)

Percent of Sevens rolled: 18.279% (The math states 16.666% is the probability)

Not bad. But not enough rolls have been executed yet in my opinion

Here are the rolls once a point was established. For this, I was varying between a hardway set with the Two's on top and the Four's facing you, and another hardway set with the One's on top and the Five's facing you. I'll explain this later. 647 rolls have been executed

TWO 18

THREE 40

FOUR 57

FIVE 70

SIX 80

EIGHT 91

NINE 66

TEN 62

ELEVEN 41

TWELVE 18

SEVEN 104

Percent Sevens Rolled (The math states 16.666% is the probability)

16.074%

SRR (The math states 6.00 is the probability)

6.2211538462

Based on this article, one only needs an SRR of 6.16 to overcome the house edge on the Place 6/8 bet. /games/craps/appendix/4/

Now let me talk about the rolling process and my results in the Casino

**Dyvan13**

As far as the Casino goes, you need to find a table that is very hard and not cushy. Likewise, bigger, lighter dice are better than smaller, denser dice. The reason for this is that you want the dice to deposit as most energy as possible on the initial bounce and attempt to have the dice just 'kiss' the back wall. A hard table translates to more energy transferred when the dice hit. Lighter dice mean less power is needed to toss them down the table. I haven't done too much surveying of table's in Las Vegas, but I have found that Joker's Wild is a decently hard table with favorable dice.

That brings me to my time in the Casino: Inconclusive. I haven't held the dice long enough to make any even preliminary judgements. I frequent low-minimum Craps tables, which are by definition attractive because of there frugality. Although, the results do look optimistic. I placed a huge Don't Come bet and set the dice with the one's on top and the two's facing me, to give the best chance to roll Craps and win. I threw the dice perfectly. Perfect axis, they flew through the air perfectly, hit the table and just 'kissed' the back wall. ACES! I went a little over the top with my cheering, but still awesome none the less. Just last week the same occurrence happened. This time, I rolled ace's twice in a row, winning the DC on the spot both times. From a subjective point of view, I can 'feel' myself getting into the zone. I made four points that same day before finally sevening out. The dilemma remains; was it do to favorable variance, or to an actual advantage?

**Johnzimbo**

**Wizard**

**Administrator**On the come out rolls you had 51 sevens out of 279 rolls. The expected number of sevens is 46.5. A standard deviation is 6.22 sevens. So, you're 0.72 standard deviations ahead of expectations. The probability of results that good or better, using the Gaussian approximation, is 76.5%.

On the other rolls you had 104 sevens out of 647 rolls. The expected sevens is 107.83. A standard deviation is 9.48 sevens. So, you're 0.40 standard deviations ahead of expectations. The probability of results that good or better, using the Gaussian approximation, is 65.7%.

Maybe somebody else will come along and do a perfect binomial analysis. However, I think this is sufficient to show that while you're beating the averages, it could easily be just random variation.

**tringlomane**

Thank you for bringing some data to this topic, which is seldom done.

On the come out rolls you had 51 sevens out of 279 rolls. The expected number of sevens is 46.5. A standard deviation is 6.22 sevens. So, you're 0.72 standard deviations ahead of expectations. The probability of results that good or better, using the Gaussian approximation, is 76.5%.

On the other rolls you had 104 sevens out of 647 rolls. The expected sevens is 107.83. A standard deviation is 9.48 sevens. So, you're 0.40 standard deviations ahead of expectations. The probability of results that good or better, using the Gaussian approximation, is 65.7%.

Maybe somebody else will come along and do a perfect binomial analysis. However, I think this is sufficient to show that while you're beating the averages, it could easily be just random variation.

And generally speaking this is what is difficult for dice influencers to pull off, a big enough sample to rule out 'good luck' with a high-level of certainty. Takes quite a bit of time to roll the dice to create large samples.

**charliepatrick**

Looking at 104 sevens in 647 rolls, this is less than 1/2 SD better than expected and can be attributed to luck. However if you were able to keep this up by rolling 10400 sevens in 64700 rolls then that would be significant (4.04 SDs). This is why there need to be a lot of consistent rolls before you can mathematically suggest a bias.

Personally I'd suggest if you can show 3SDs for both throwing more sevens when wanting them and less when not, then you're onto something. The number of rolls necessary will depend on how much bias there is before the difference becomes significant.

**AxelWolf**

Who knows, you might be the next person to roll 18 yo's in a row and we wouldn't want to miss that.

**odiousgambit**

http://www.amazon.com/Practice-Craps-Table/dp/B00NZ65S5S?ie=UTF8&keywords=craps%20table&qid=1464427365&ref_=sr_1_4&sr=8-4

the other link evidently,

http://wizardofodds.com/games/craps/appendix/4/

It's hard to have enough trials in these things. Considering that so far variance explains what you've done, 10,000 or in that magnitude will probably not give reasonable certainty, you may have to do 100,000 or in that area, maybe more.

**Dyvan13**

This goes without saying, but don't drink when you try to throw dice. It can be tempting to grab a drink at the table while you wait for the dice to make it back to you. My and my dad broke out the Craps rig and had some brews last night to see what we could accomplish. Horrible! Even after a single beer, I could feel my motor skills becoming clouded and found it quite difficult to shoot according to protocol. I didn't record the results because we knew that we were impaired and likewise would not repeat such a thing at a casino if we were serious about DI.

I will continue the experiment, and keep you updated on the results. Once 2,000 rolls have been executed, I think we will have a better sample. 10,000 rolls sounds better, but shooting the dice that many times will take quite an amount of time.

**mustangsally**

Here are the rolls once a point was established.

647 rolls have been executed

TWO 18

THREE 40

FOUR 57

FIVE 70

SIX 80

EIGHT 91

NINE 66

TEN 62

ELEVEN 41

TWELVE 18

SEVEN 104

Percent Sevens Rolled (The math states 16.666% is the probability)

16.074%

SRR (The math states 6.00 is the probability)

6.2211538462

Based on this article, one only needs an SRR of 6.16 to overcome the house edge on the Place 6/8 bet. /games/craps/appendix/4/

104

7 outs

SIX 80

EIGHT 91

that = 171 wins

you have the edge you say

<<< >>>

place the 6 and 8 for $6 each

you still have the edge

according to that article (super-large flaw I see in that article)

ok

now,

lose $12

## Best Craps Roll In History Free

104 times for a loss = -$1248you won $7 each time

$7 times 171 = 1197 in winnings

## Best Craps Roll In History In America

looks like your edge is a loser

-$51

or is it a winner for the house??

you have to know your dice distribution probabilities

to know your edge on craps bets

imo,

either use WinCraps or Bonetracker (Excel)

not Smart Craps as that (yep)

program keeps your distribution a secret from you

(and i suggest you keep your money and not buy that program unless it is free for your to have and try.)

it wants you to trust it

## Best Craps Roll In History 2020

sweetback to your drawing board

i due say

have fun

some like rolling the dice

## Actual Craps Rolls

Sally